Onmyoji UX Design
Designed and optimized interaction flows for multiple in-game events, introducing modular UI components using Cocos that enhanced user experience and reduced design iteration time. Collaborated with the G37-UX team to establish a Figma-based design system and component library, improving design consistency received a final A+ performance rating in the internship assessment.
Client
Netease Game
DELIVERABLES
Interaction Design Game Assets
Year
Q1 2022
Role
UX Designer Intern










